Go to the (either unroll the menu or hit TAB): For instance, meshes can be edited, sculpted or even painted. Look at the bottom of the viewport window and you should see a menu list with :Įach type of objects has a different list of modes. Ok, go back to the orthogonal right view ( 5 then 3). The second image is the perspective view (strike 5 then 8 twice). Now, hover the viewport with your mouse and strike SHIFT + A to spawn the creation menu: This circle is called the 3d cursor, one of its purpose is to define where objects are created. If the red cursor (looking like a life-belt) is not in the middle put your mouse over the viewport and press SHIFT + S then click Cursor to Center: Delete the cube and go to the orthogonal view 5 on the right side 3:
![blender rigging tutorial 2.7 blender rigging tutorial 2.7](https://i.ytimg.com/vi/kB9cJ3wOoPk/maxresdefault.jpg)
a skeleton) then bind the armature to the cylinder. Here is what we are going to do: create a cylinder and an armature (i.e.
![blender rigging tutorial 2.7 blender rigging tutorial 2.7](https://i.ytimg.com/vi/PDLZRRGxvAs/maxresdefault.jpg)
![blender rigging tutorial 2.7 blender rigging tutorial 2.7](https://i.pinimg.com/564x/34/9d/33/349d338cda0ab87689ef54cb54cf5721.jpg)
You can also use manipulators to transform an object:Ĭlick on the small blue icons to change to translation, rotation, scale or no manipulator. Very cumbersome at first I know, but you will learn to love it. To maintain the object to its new position use the left-click. Here is why we select and move objects with a right-click instead of left-clicking: if you right-click again while moving your object goes back to its original position! This is an integrated CTRL+ Z you don't have to hit the keyboard to undo something, instead just right-click. Once the object starts moving you don't have to maintain right-click. Moving objects is also a bit unintuitive: start by selecting an object by right-clicking then maintain your right-click and start moving your mouse.
![blender rigging tutorial 2.7 blender rigging tutorial 2.7](https://i.ytimg.com/vi/JArrD8Td-gs/maxresdefault.jpg)
So, most people are used to select with a left-click, however, here we use the opposite click, you will see in a few seconds why. The cube is outlined in orange to show you it's selected, right-click to select any object, for instance the light: In this viewport, from left to right you have: a camera, a cube (in grey) and a light. The window displaying the 3D scene is called the viewport. You should see the default scene with objects already present in your viewport: The splash image changes according to blender's version, just left-click on it to make it disappear. Let's start by opening blender, you should see a splash screen: In this section I wlll describe basic object selection and camera operations, if you are already familiar with these features you can skip this section. Note for the scholars: blender implements the heat diffusion method to compute skinning weights, linear blending and dual quaternion skinning are used to deform the mesh. This is a beginner lesson in the sense that I will describe as much as possible shortcuts and actions, however, there will be no high level explanations. The goal of this tutorial is to describe step by step the process of skinning a simple cylinder with two joints in Blender 2.5 up to 2.7.